AVL Genesis User's Guide

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Page 1 - GENESIS

AVL GENESIS PROCALL-X USER'S GUIDE

Page 2

PROCALL-X: a. Has two areas, called Bank A -7 and Bank B, for configuring projectors. b. Has Total Independent Accessing, with each projector being

Page 3 - PROCALL-X

6.5 USING LOOPING COMMANDS The following program shows some examples of using looping commands. Any of the alternates, waits and freeze comm

Page 4

RUN LOOP STOP ABCDEFGHI TAB 2 SMOOTH GO SEC ALT BC WAIT 3.0 SEC LOOP LOAD ABC 4 SEC ALT AB WAIT 3.0 SEC 4 SEC ALT BC WAIT 3.0 SEC 4 SEC ALT A C

Page 5 - . . .

FAST ALT AB DE GH FAST ALT BC EF HI FAST ALT A CD FG I LOOP 66 TIMES WAIT 10.0 SEC WAIT 7.0 SEC FAST ALT BC EF HI RUN 8 SEC ALT ABCDEFGHI BLINK A

Page 6 - Previously

also has a new feature different from other loops. The command (LPnn) is used to tell the DOVES how many times the loop is to be executed.

Page 7

S A SOFT ALT D G W. 6 WAIT 0.6 SEC SA SOFT ALT GH W.6 WAIT 0.6 SEC SA SOFT ALT HI W. 6 WAIT 0.6 SEC SA SOFT ALT F I W. 6 WAIT 0.6 SEC S A

Page 8

LOOP GO E WAIT 1.0 SEC SPEED=lOCPS LOOP STOP B D F H FAST ALT B LOOP LOAD B D F H FAST ALT B F. FAST ALT F H FAST ALT D H FAST ALT B D LOOP

Page 9

6.6 PROGRAMS USING THE PYRAMID FORMAT (BANK B) '-7 This format shows the flexibility involved in PROCALL-X. Here the projec- tors are in th

Page 10 - '7

CHAPTER 7 PROGRAMMING PERIPHERAL EQUIPMENT 7.1 GENERAL PROCALL-X allows you to use two X15s in line with your dissolve units (one each on OUT 1 (BAN

Page 11

XL (LONG PULSE) This will cause a momentary (1/2 second) closure of the contacts. This is used for equipment that requires a longer contact c

Page 12 - AVL's

'7 7.3.1 INCORRECT X-15 PROGRAMMING The following examples demonstrate incorrect programming of X-15 commands under PROCALL-X. XN A D GHJ

Page 13 - '?

30 projectors in any order as fast as 20 cycles per second or as slowly as you choose. The power is in your choosing. f. Has Soft Alternate and

Page 14

In the commands listed above, either there are no spaces between the Independents, or if there are spaces, 7 the Independent groupings are

Page 15

-< CHAPTER 8 SELECTING THE TIMING AND CONTROL CODE 8.1 GENERAL The Society of Motion Pictures and Television Entertainment (SMPTE) time code

Page 16 - PROCALL

c. When the word "SMPTE" appears on the status line, SMPTE 7 has been selected as the timing and control code. 8.3 SELECTING AVL CLOCK-TRA

Page 17

APPENDIX A PROCALL-X COMMANDS A.l PROGRAMMING COMMANDS The commands for use during programming are listed below. A.l.l COMMANDS ENTERED UNDER CODE

Page 18

16D 32D AX B A FZ HOME LD LG LL LS LPxx N PF PR PS RPO RPx RPxx S10 S20 SG ss TBxx TMxx TX W.05 W10 WX 16 SECOND DISSOLVE 32 SECOND DISSOLVE AUXILIARY

Page 19

P PROCEED 12345 SCREEN NUMBERS ON OUT 1 67890 SCREEN NUMBERS ON OUT 2 A.1.3 COMMANDS FOR EDITING PROGRAMS CTRL/A CTRL/B CTRL/C CTRL/D CTRL/G ENTER CTR

Page 20

A.2 CONTROL COMMAND FIELD ENTRIES The following commands are to be entered in the Control Command Field. A.2.1 EDITING CONTROL COMMANDS BPF BPN CAC

Page 21 - permits you

A.2.2 MEMORY/DISK DATA TRANSFER - COMMANDS APxx CNPxx CWPxx DELxx DLCxx , yy DSKx INSxx LDxx LIB NLDxx NPRxx NSVxx RNMx , y sv svxx WPRxx APPEND FILE

Page 22

COM HH: MM: SS : FF MIF MIN MLD MOF MON MSV MTD PIF P 1.N POF PON SMPTE STL VER CLOCK OUTPUT BEGIN- ING AT TIME HH: ... MAG TAPE INPUT OFF 7 MAG TAPE

Page 23

APPENDIX B SMPTE TIME CODE STANDARDS B.l GENERAL SMPTE (Society of Motion Picture and Television Engineers) time code is the standard digital

Page 24

1.4 FLEXIBLE FORMATTING Flexible Formatting is used when you are -7 creating a new format. The idea behind this powerful feature is to allow you to

Page 25

1 ines . Each address has 80 bits, numbered 0 through 79. The frames are numbered 0 thru 29. The bits are assigned as described below. Units of

Page 26

64-79 Sychronizing word 64-65 Fixed zero 66-67 Fixed one 78 Fixed zero 79 Fixed one B.3.1 BOUNDARIES OF ADDRESS The address starts at the clock ed

Page 27

storage of supplementary data by the users, and the 32 bits within the eight groups may be assigned in any fashion 7 without restrictions. It

Page 28

SMPTE . -? B.4 TIME DISCREPANCIES Real time is defined as the time elapsed during the scanning of 60 fields (or any multiple thereof) in an ideal tele

Page 29 - PROGRAMMING PANEL

Each address shall be increased by 1 frame over the frame '7 number immediately preceding it. When this mode is used, bit No. 10 of each addres

Page 30

AVL GENESIS SYSTEM QUICK REFERENCE GUIDE Audio Visual Laboratories, Inc.

Page 32 - SHOWTIME

AVL GENESIS QUICK REFERENCE GUIDE The following functions and their descriptions are a quick reference listing of the most used Commands and

Page 33

Page 9 EDITING COMMANDS Add-A-Cue Delete-A-Cue Move To Another Progam Point Return To Start Of Program Repeat A Single Cue Move Thru Program -Lamps Of

Page 34

FUNCTION LIST ,'7 AT Alternate CT Cut FA Fast Alternate HC Hard Cut SA Soft Alternate SC Soft Cut 1A 1 Sec. Alt. 2A 2 Sec. Alt. 3A 3Se

Page 35

* Running shows with all the components synchronized to one timing and control code. SMPTE is like AVL's Clock Trak in that it is a digital tim

Page 36

To designate a Specific Projector- Enter the Projector Letter A thru 0. DOVE Numbers and Projector Letters cannot be entered in the same Cue line.

Page 37

PROGRAMMING A DISSOLVE '-7 Sys tem - 2D 1 <Ret> <Ret> Indiv. Proj. - 2D B <Ret> <Ret> PROGRAMMING AN ALTERNATE Sys tern

Page 38 - FLEXIBLE

as part of the first Cue in a sequence - STOP is programmed the same way. Be certain you have allowed Wait Times between functions in the sequen

Page 39

Holding Q and Ctrl/Q down permits Fast - Forward and Reverse. GENESIS normally operates at 10 Cues per Second unless you instruct it otheywise. W

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point. Be certain you include a RUN Cue in the sequence! '7 In this example we have programmed 20 Cuts, 1.5 seconds apart on Screen 1.

Page 41

EDITING COMMANDS -\ In any instance where CTRL is used, it must be held down while pressing the additional Key. TO ADD A CUE to the Program. Lo

Page 42

TO RETURN TO THE START of the Program - CTRL/G <Ret> All projectors are issued a HOME T7 Command CTRL/G 0 cRet> and the Program returns to

Page 43

CONTROL COMMANDS First, CTRL/C to enter Command Field, then - CLEAR ALL CUES - This function clears all Cue information from memory but not from the

Page 44 - CONFIGURING TABLE

the Monitor. DELETE LOAD LIBRARY SAVE AP (Name) <Ret> - Allows deleting Programs from the Disk. Be Careful! DEL (Name) CRet> - Is used to r

Page 45

TIME X - This is the Cue used in -\ conjunction with Clock- Trak when a show is synchronized. See Steps 1 thru 10 of CLOCK-TRAK in the User's G

Page 46

Chapter 8 describes how AVL Clock-trak is selected as the digital timing code. '7 1.7 AVL POSI-TRAK Posi-trak locks your program to the audi

Page 47

EQUIPMENT SETUPS: Synchronizing Recording the Data Track

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Playback

Page 49

CLOCK TRAK - To Synchronize a show using Clock Trak. Optional. 1. Using ADD-A-CUE, insert TX into your Program at each Synchronizing point in the s

Page 50

8. Reconnect cable from Output of ,--.. Track 3 on Recorder to Play In jack of GENESIS. 9. With script in front of you, start the Recorder in Playback

Page 51

NOTES :

Page 53

Audio Visual Laboratories 37200080lRO 0

Page 54

number and screen number are not ? necessarily the same anymore. When programming, each assignment is given an alphabet (Independent) letter

Page 55

1.11 GETTING HELP DURING PROGRAMMING A special HELP key (Fl), located in the upper left corner on the keyboard, can be used at any time during p

Page 56

CHAPTER 2 INDEPENDENT ACCESSING 2.1 GENERAL The paragraphs that follow in this chapter describe the programming panel and presents examples

Page 57 - DISSOLVES

HELLO, I AM GENESIS FROM AVL. WHAT IS YOUR NAME? '7 Type your name and press the RETURN key. Or, if you do not wish to enter your name,

Page 58

NOTE: If you do not want to name the program, press RETURN and the program will be named DEMO 1. However, if you save the program it will write over

Page 60

The space to the right of MODE selection is reserved for incoming data display. When the system receives cue information from either magnetic tape o

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/7 is encountered while the clock is free running, the clock will stop. THIRD LINE This is the CONTROL COMMAND field and its features are discuss

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SMPTE This changes Clock-trak to SMPTE 1 '7 compatibility: the industry standard. I I FOURTH LINE This line is the Status line. When ce

Page 63

2.2.3 THE CUE AREA ? This area contains the cue number, cue, statement, and the BANK A and BANK B projector commands. CUE # With the AVL Genesis p

Page 64 - (REPEAT

or projector will respond to the code entries. Screens and independent pro- jectors cannot be used in the same bank. 7 RUN This is used to in

Page 65

A for a fifteen projector show. Therefore, each bank can be viewed as a separate channel ; each channel connecting to five DOVE X's. a. Notic

Page 66

the projectors under the screen column. If you want to use independents, program using the ? alphabet letters. There is no need for presets

Page 67 - ,-"

The Center projector lamps come ON and Top go OFF. (2nd in the sequence.) The Bottom projector lamps come ON and Center OFF. (3rd in the sequence.) Th

Page 68

10. This last command uses Independents to turn Bank B projector lamps OFF. This simple program illustrated above is a case in commanding projecto

Page 69

r BANK A STATUS BANK B STATUS 12 34 5 A000GBJBMU AbDOG0JL)MB B0EpHpK0NU BPE PHOKBNO C0F0 101006 CUFO I01000 ---- ---- ---- ---- ---- 1 2 3 4 5 6 ir5 =

Page 70 - BANK B

AVL GENESIS PROCALL-X USER'S GUIDE Audio,Visual Laboratories, Inq.

Page 72

CHAPTER 3 FORMATTING PROGRAMS 3.1 GENERAL This chapter describes the procedures to be followed when using the standard format, creating a new

Page 73

f. The system prefixes all format names with C#, which then becomes part of the format's name. g. If the program is named SHOWTIME and the fo

Page 74

Type your name and press the RETURN key. Or, if you do not wish to enter your name, merely press RETURN. e. When the prompt: HI THERE NAME.

Page 75 - Genesis

NOTE: If you do not want to name 7 the program, press RETURN and the program will be named DEMO 1. However, if you save the program It will wr

Page 76

a. Place the PROCALL-X disk into Drive A. b. Place a storage disk in Drive B. c. Boot PROCALL-X by turning AVL Genesis on. d. When the following prom

Page 77 - "

appears on the screen, press the 2 key. -3 f. When the configuration table (see Figure 3-1) appears on the screen, configure the format as d

Page 78

comes on the screen, type the name of the program and press the RETURN key. (The system name for the format will be C#NAME, where NAME is the n

Page 79 - BACKSPACE

3.4.1 FLEXIBLE FORMATTING Flexible Formatting is used when you are creating a new format. This powerful feature allows you to set up your pro

Page 80

new format using the GENESIS configuring - table. Refer to Figure 3-2 for an illustration of the table. a. Bank A shows a sample of vertical and

Page 82

b. Bank A is an example of vertical, horozontal, and random formatting; while Bank 7 B is mostly an example of random coding. BANK A STATUS B

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a. Place the PROCALL-X disk into Drive A. b. Place a storage disk in Drive B. c. Boot PROCALL-X by turning AVL Genesis on. d. When the following p

Page 84

appears on the screen, type 3. -? f. When the prompt: WHAT NAME DO YOU WANT TO USE? appears on the screen, type the C#NAME (where NAME is the name

Page 85

i. You can begin entering cues when the programming panel displaying the desired formats for Bank A and Bank B appears on the screen. Chapter 6 de

Page 86

FIGURE 3-1 CONFIGURING TABLE

Page 87 - PROTECT

CHAPTER 4 EXCHANGING DOVES AND INDEPENDENTS 4.1 GENERAL Exchanging (the ESNx,y command) DOVE Xs and Independents is a very impor'tant feature u

Page 88

b. You cannot exchange a DOVE X or Independent designation that currently has programming. c. It is necessary to exchange both DOVE X numbers

Page 89

b. For Independent exchange: 1. ESNAA,BA (Exchange Projector A to Projector B in Bank A) 2. ESNAA,BB (Exchange Projector A in Bank A to Projector

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4.3.1 FORMAT 1 PROGRAM NAME: LEARN OPERATOR: MODE: MT BYPASS 0.00 CONTROL COMMAND: GX1.OO STATUS : BANK A STATUS BANK B STATUS 1 3 5 A 0 D 0 G 0

Page 91

- 4.3.2 FORMAT 2 PROGRAM NAME: LEARN OPERATOR MODE: MT BYPASS 0.00 CONTROL COMMAND: GX1.OO STATUS : BANK A STATUS BANK B STATUS 1 2 3 4 5 A0 DO G

Page 92 - RECORD OUT RCA

CONTENTS CHAPTER 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 9 CHAPTER 2 CHAPTER 3 3.1 3.2 INTRODUCTION . . . . .I-1 General . . . . . . .l-1 PROCALL-X Featur

Page 93

ESNDA, GA ESNEA, AA ESNFA, IA ESNGA, MA ESNHA, NA ESNIA, OA In this second method the program is also corrected to fit the format you are mergin

Page 94

4.4 CHANGING PROJECTORS -\ Suppose you have a program that is long enough for projectors to require slide tray changes and you want to revise this

Page 95

Suppose that at cue #2000 you want to switch to other projectors to save a 7 tray change, do the following steps. a. Boot up AVL Genesis and pl

Page 96

The program should now be as follows : PROGRAM NAME: LEARN MOPE: MT BYPASS CONTROL COMMAND: STATUS : BANK A STATUS 1 2 3 A0 DO GO BO EO HO CO FO

Page 97

Using this approach, when the program reaches cue #2000 the projectors in Bank B will be commanded and the projectors in Bank A will be finished.

Page 98

CHAPTER 5 - PROCALL-X COMMANDS 5.1 GENERAL This chapter details all the commands that are valid under PROCALL-X. A shorter version of these s

Page 99 - PROCALL-5

NOTE: A projector lamp does not turn on or off instantly with the application or removal of power. The lamp actually requires a fraction of a second t

Page 100

HC (HARD CUT) 7 A hard cut was designed with two things in mind, first was the desire to move images faster, and second was the ability to

Page 101

FA (FAST ALTERNATE) This cue turns the lamp ON or OFF as fast as the lamp allows. It is used to do alternates at 20 cues per second and roughly

Page 102

AT (ALTERNATE or ALT) -\ This cue turns the lamp ON or OFF with no tray advance. An ALT looks like a CUT on the screen with no tray advance. D

Page 103

CHAPTER 4 CHAPTER 5 5.1 5.2 5.2.1 Creating A New Format. . . . . . . .3-4 Flexible Formatting. .3-8 7 New Format Examples. .3-8 Accessing A Previously

Page 104

DOVE # PROCALL-X PROCALL FZ (FREEZE) The AVL Genesis has the ability to stop any dissolve alternate while it is in progress and hold the light lev

Page 105

NOTE: When Home is part of a Run Sequence in the program, the program will assume it is to continue to run. The program will execute cue #I and all su

Page 106 - '-7

LL (LOAD LOOP) LL is used to instruct DOVE X's to store a series of cues (ACTION CUES) in their memory as a routine that will be repeated.

Page 107

PF (PROJECTOR FORWARD) This cue, used with an Independent projector designation, will move the assigned projector tray forward one positi

Page 108

RPX (REPEAT X) RPX allows you to let the AVL Genesis determine the number of times the sequence has to repeat. It is used while you are in t

Page 109

NOTE: When you repeat a sequence 23 times the sequence will actually take place 24 times. The sequence will take'place once and then be repeated

Page 110

per second the AVL Genesis will wait .1 seconds between the time a cue is issued and the time a 1 subsequent cue is issued. At 20 cues per second the

Page 111

,-", TBxx (TAB XX) This is a label which may be nested in the program to mark different sections of the show, where xx may be any two cha

Page 112 - '-3

is essentially a null cue, that is, nothing goes out the mag tape channel when it is executed. WHEN A MAG TAPE r7 SAVE (MSV) operation i

Page 113

WX (WAIT X) -\\ This cue is used when the proper timing of a sequence has not been determined before programming. The WX cue is resolved to the

Page 114

CHAPTER 6 6.1 6.2 6.3 CHAPTER 7 Memory/Disk Data Transfer Commands . 5-30 Magnetic Tape Control Commands. . 5-34 Print Commands . . . 5-39 Commands Fo

Page 115

1. To mark the end of a RUN sequence. 2. To stop the screen action when using Clock-trak. P (PROCEED) When running 20 cues per second, this is a 1/40

Page 116

SCREEN NUMBERS Possible screen numbers on OUT 1 (BANK A) and OUT 2 (BANK B) are 123456789. INDEPENDENT DESIGNATIONS Possible Independent designation

Page 117

5.2.3 COMMANDS FOR EDITING PROGRAMS Editing is a very important part of '7 programming. The commands described below will assist you in

Page 118

CTRL/D (DELETE CUE) ? This will delete (remove) the cue that is being previewed and will close up the memory. CTRL/G, ENTER (HOME PROJECTORS) This

Page 119

CTRL/G,T,M, (GOT0 TIME HH:MM:SS:FF:) This will issue a command to GOT0 the desired time cue. If there is no time '7 -- cue equal to the

Page 120

CTRL/R (REPEAT PREVIOUS CUE) 7 This repeats the previous cue each time the CTRL/R is depressed. Cues may be repeated rapidly by depressing the

Page 121

CTRL/X (AUX DISCONNECT/NORMAL) This disconnects or disables auxiliary cues from going out of the AVL Genesis system. Same as typing AD or AN in

Page 122 - "1"

REVERSE CUE (F9) ". When depressed, this key will move the program (memory) in the REVERSE direction as explained below. 1. One cue if you a

Page 123

ESC (ESCAPE) This allows you to ESCAPE (stop) any action that is being carried out by the AVL Genesis. ESCAPE will turn off the MAG TAPE INPUT

Page 124

BACKSPACE (CURSOR LEFT) This key is used to move the cursor backward or to permit a change if a mistake is made during formatting.

Page 125 - Audio Visual Laboratories

CHAPTER 8 APPENDIX A A.l A.l.l APPENDIX B SELECTING THE TIMING AND CONTROL CODE . . .8-1 General. . . . . . . .8-1 Selecting SMPTE. . . .8-1 Selecti

Page 126

5.3 CONTROL COMMAND ENTRIES The subparagraphs that follow list and describe the following listed Control Command field entries. * Editing Control

Page 127 - Reverse

CLN (CLEAR NOTES) This permits you to clear a NOTE currently stored in the NOTE buffer. CUES (DISPLAY TOTAL CUES) This displays the total

Page 128

KBN (KEYBOAD EDIT ON) This returns the keyboard to normal operation. NEW (ESTABLISH NEW HOME POINT) This tells the system that you want to us

Page 129 - ,'7

RCN (REMOTE CUE ON) 7 This will return the remote cue jack back to its normally on ON state. RTC x.y (REPLACE TIME CUES WITH TX) This command wil

Page 130 - (Proj.)

5.3.2 MEMORY/DISK DATA TRANSFER COMMANDS AVL (CLOCK-TRAK) This command turns AVL1s Clock-trak ON and causes the SMPTE indicator to disappear fr

Page 131

DLC xx,yy (DELETE CUES FROM xx to yy) -\ This command allows you to delete portions of your program from cues xx to yy inclusive. DSK (DISK DR

Page 132

the next line of entries. To start over again at the top of the list, push the '7 REVERSE CUE (F9) key. If you do not wish to see any more en

Page 133

SVxx (SAVE CUES xx) \ This command will save the program in memory on to the disk with xx assigned as the file name; xx may be up to 8 characte

Page 134

5.3.3 MAGNETIC TAPE CONTROL COMMANDS CEM (CLOCK EDIT MODE) Allows the EXPANDED ROADRUNNER to read Clock-trak of magnetic tape and synchronize th

Page 135

stops. The AVL Genesis will display a message warning you that the input from tape has stopped. Once a TIME or TIME X cue has been executed, t

Page 136

CHAPTER 1 INTRODUCTION 1.1 GENERAL AVL's PROCALL-X is a further step toward total creative freedom for those of you who have been using PROC

Page 137

MIF (MAGNETIC TAPE INPUT OFF) This will turn OFF any magnetic tape input and the AVL Genesis will ignore any data input into the PLAY IN jack.

Page 138

MSV (MAGNETIC TAPE SAVE) 7 This feature allows you to dump the contents of the memory of the AVL Genesis on to magnetic tape in the same f

Page 139 - User's

STL (SET LEVELS) This command tells the AVL Genesis to generate a continuous test tone from the RECORD OUT RCA jack on the rear panel to enable y

Page 140 - Recording

5.4 PRINT COMMANDS 7 The following print commands and print parameters are Control Command Field entries. NOTE: SPD, PLP, or SLP must be specifi

Page 141 - Playback

NPB (NO PRINTER BUSY) This command tells AVL Genesis not to bother to look for a busy signal. This also Is the default condition if no other

Page 142

CHAPTER 6 PROGRAMMING EXAMPLES 6.1 GENERAL This chapter provides sample programs and an explanation of how they work. It is suggested that these

Page 143

6.3 USING THE BLINK ALTERNATE The use of a BLINK ALT (BA) command is much the same as using a FAST ALTERNATE command; the only difference is that t

Page 144

BLINK ALT A CD FG I REPEAT 66 TIMES BLINK ALT BC EF HI NO OPERATION TAB 2 ALT ABCDEFGHI 8 SEC ALT ABCDEFGHI BLINK ALT ADG NO OPERATION BLINK ALT

Page 145

BA BLINK ALT ADG RUN LL LOOP LOAD ABCDEFGHI BA BLINK ALT AB DE GH '-7 B A BLINK ALT BC EF HI BA BLINK ALT A CD FG I LP255 LOOP 255 TIM

Page 146 - 37200080lRO

TAB 1 shows a dissolve while blinking in T an inverted fashion. An inverted Blink is one where lamps are on and the off lamp is rotated. TAB 2 s

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